Structures
Refinery
Type: Industrial Facility
Requires: Wind Trap
Purpose: The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into Solaris. Each Refinery holds one thousand Solaris worth of Spice. Refined Spice is automatically distributed among the silos and refineries for storage. Building a Refinery immediately deploys a Spice Harvester.
Armor: Medium. Refineries are vulnerable to most types of weapons.
Barracks
Type: Production Facility
Requires: Wind Trap
Purpose: Barracks are required to produce and train light infantry units. Barracks need to be upgraded for the production of more advanced infantry
Armor: Medium. Barracks are vulnerable to most types of weapons.
Gun Turret
Type: Ground Based Turret
Requires: Barracks
Purpose: Base defense. The Gun Turret has a medium range-gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.
Armor: Medium. The Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
Outpost
Type: Military Surveillance Structure
Requires: Barracks
Purpose: If the player has sufficient power, the Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.
Armor: Medium. The Outpost is vulnerable to most types of weapons.
Rocket Turret
Type: Ground Based Turret
Requires: Outpost
Purpose: Base defense. The substantially upgraded Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.
Armor: Heavy. The Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high caliber guns.
Hi-Tech Factory
Type: Production Facility
Requires: Outpost
Purpose: The High Tech Factory is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike.
Armor: Light. The High Tech Factory is vulnerable to most types of weapons.
Starport
Type: Advanced Structure
Requires: Outpost
Purpose: The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. merchant's guild. The Starport provides a trading market for vehicles and airborne units at premium rates. You cannot purchase units from the guild without this facility.
Armor: Heavy. The Starport is vulnerable to most types of weapons.
Light Factory
Type: Production Facility
Requires: Refinery
Purpose: The Light Factory is required for the production of small, lightly armored combat vehicles. The Light Factory can be upgraded to produce advanced light vehicles.
Armor: Medium. A Light Factory is vulnerable to most types of weapons.
Silo
Type: Storehouse
Requires: Refinery
Purpose: The Spice Silo allows the player to store harvested Spice. When the Refinery completes processing, Spice is automatically distributed evenly among the Silos. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are attacked and destroyed or captured, the amount stored will be deleted from your account.
Armor: Light. The Spice Silo is vulnerable to most types of weapons.
Concrete
Type: Foundation
Requires: Construction Yard
Purpose: If buildings are not placed on concrete they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.
Armor: Medium. Concrete is vulnerable to most types of weapons. Concrete cannot be repaired if damaged, and must be replaced, or abandoned.
Construction Yard
Type: Production Facility
Requires: Nothing (built by Mobile Construction Vehicle)
Purpose: The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power, and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.
Armor: Medium. Construction Yards are fairly strong, but vulnerable in varying degrees to all types of weapons.
Wind Trap
Type: Power Plant
Requires: Construction Yard
Purpose: Wind Traps provide power and water to an installation. Large above ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.
Armor: Light. Wind Traps are vulnerable to most types of weapons.
Heavy Factory
Type: Production Facility
Requires: Refinery
Purpose: The Heavy Factory allows the player to build heavy vehicles like Harvesters and Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles will also require other buildings.
Armor: Heavy. The Heavy Factory is vulnerable to most types of weapons.
Repair Pad
Type: Industrial Facility
Requires: Heavy Factory
Purpose: With a Repair Pad, vehicles can be repaired for varying prices. Without this facility, damaged vehicles cannot be repaired.
Armor: Medium. The Repair Pad is vulnerable to most types of weapons.
IX Research Canter
Type: Technology Facility
Requires: Outpost
Purpose: The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.
Armor: Light. The IX Research Center is vulnerable to most types of weapons.
Palace
Type: Capitol Building
Requires: IX Research Center
Purpose: The Palace Serves as the command center as soon as it is occupied. Many palaces feature unique additional options, making available a number of advanced special weapons.
Armor: Heavy. The Palace is vulnerable to most types of weapons.