Basic Units
Light Infantry
Type: Ground Based Military Units
House: Any
Requires: Barracks
Range: Short ñ Speed 10 km/h (on foot)
Armor: Light. Light Infantry are resistant to missiles (trooper; quad, missile tank) and large caliber guns (combat tank, gun turret) but very vulnerable to high explosives (siege tank), fire (Ornithopter) and bullet weapons (trike and light infantry).
Purpose: Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and vehicles unprotected by armor.
Troopers
Type: Ground Based Military Units
House: Any
Requires: Upgraded Barracks
Range: Medium ñ Speed: 6 km/h (on foot)
Armor: Light. Troopers are resistant to anti-tank weaponry but very vulnerable to high explosives, fire and bullet weapons.
Purpose: Armed with wire guided missile launchers, troopers fire armor-piercing warheads. Troopers are particularly effective against vehicles (especially armored ones) and buildings. However; this unit is relatively ineffective against infantry.
Engineer
Type: Mechanic/Special Forces
House: Any
Requires: Upgraded Barracks
Range: N/A ñ Speed: 10 km/h (on foot)
Armor: Light. Engineers are resistant to anti-tank weaponry, but very vulnerable to high explosives, fire and bullet weapons.
Purpose: When sent into an enemy building, an Engineer can capture it, and make it available for use.
Thumper
Type: Ground Based Environmental Defense Unit
House: Any (multiplayer only)
Requires: Upgrade Barracks
Range: N/A ñ Speed: 15 km/h
Armor: Light. Thumpers are resistant to anti-tank weaponry, but very vulnerable to high explosives, fire and bullet weapons.
Purpose: Thumpers generate a rhythmic pulsing that attracts the giant desert Sandworms.
Quads
Type: Light Attack Vehicle
House: Any
Requires: Upgraded Light Factory
Range: Short ñ Speed: 59 km/h
Armor: Light. Quads are resistant to bullets and high explosives, to a lesser degree. However, Quads are vulnerable to missiles and high caliber guns.
Purpose: Slower than the Trike, but stronger in both armor and fire power, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.
Combat Tank
Type: Medium Battle Tank
House: Any
Requires: Heavy Factory
Range: Medium ñ Speed: 40 km/h
Armor: Medium. Combat Tanks are very resistant to bullet and heavy explosives, but are vulnerable to missiles and high caliber guns.
Purpose: The Combat Tank is effective against most vehicles.
Seige Tank
Type: Battlefield Support Vehicle
House: Any
Requires: Upgraded Heavy Factory
Range: Long ñ Speed: 32 km/h
Armor: Heavy. Siege Tanks are resistant to bullets, and to some degree, high explosives. These Units are vulnerable to missiles and high caliber guns.
Purpose: The Siege Tank is very effective against infantry and unarmored vehicles but fairly slow, and very weak against heavily armored targets.
MCV
Type: Base Deployment Vehicle
House: Any
Requires: Upgraded Heavy Factory and Repair Pad
Range: N/A ñ Speed: 15 km/h
Armor: Medium. MCV's are resistant to bullets and some high explosives. They are vulnerable to missiles and high caliber guns.
Purpose: After locating an appropriate site, the MCV can be transformed into a Construction Yard.
Carryall
Type: Airborne Unit
House: Any
Requires: High Tech Factory
Range: N/A ñ Speed: 160 km/h
Armor: Heavy. Carryalls are vulnerable to missiles and can only be hit by AA weapons.
Purpose: The Carryall is a lightly armored transport aircraft with no weapons. Carryalls will automatically pick up and deliver harvesters when they are fully loaded with Spice. Carryalls will also return harvesters to the Spice fields after harvesters have unloaded their Spice.